The absence of a direct “runClient” task within the ForgeGradle build system for Minecraft mod development stems from its design philosophy. ForgeGradle prioritizes a declarative approach, where build logic is configured through properties and dependencies rather than relying on pre-defined, imperative tasks for common actions like launching the client. This design aims to improve project maintainability and consistency across different development environments.
This design choice offers advantages in terms of flexibility and customization. Instead of a single “runClient” task with limited configuration options, ForgeGradle encourages developers to define custom run configurations within their Integrated Development Environment (IDE), such as IntelliJ IDEA or Eclipse. These configurations offer greater control over aspects like JVM arguments, working directories, and mod loading behavior. Additionally, historical versions of ForgeGradle might have used different task names or configurations to achieve similar goals, further influencing the current approach.