The absence of fully licensed Brazilian clubs and their respective league from the EA Sports FC 24 video game stems from a complex interplay of licensing agreements and negotiations. Individual clubs within Brazil often hold the rights to their name, imagery, and player likenesses independently, requiring Electronic Arts (EA) to secure separate agreements with numerous entities rather than a centralized league body. This decentralized structure presents a logistical and financial challenge.
Securing these individual agreements can be both time-consuming and expensive. The potential cost of acquiring the necessary licenses from each club individually may outweigh the perceived commercial benefits, especially considering the overall global market reach of the game. Historically, similar licensing issues have affected the inclusion of other leagues and national teams in various sports video games, demonstrating the crucial role of rights acquisition in determining content availability.