The inability to apply the “Smite 4” enchantment to a subject specified as “density” arises from fundamental mechanics within the game Minecraft. “Smite” is an enchantment that specifically increases damage dealt to undead mobs, such as zombies, skeletons, and wither skeletons. It is not applicable to characteristics or properties, such as density. Enchantments in the game are coded to interact with specific target types, and “Smite” is explicitly coded for interaction with undead entities.
The game’s enchantment system is designed to offer targeted enhancements to weapons and armor, improving their utility in combat or resource gathering. This specialization ensures that enchantments provide balanced and meaningful advantages in specific contexts. Applying the “Smite” enchantment to a concept like “density” would be logically inconsistent with the enchantment’s intended purpose and the overall design principles of the game’s enchantment system. Its targeted application prevents it from becoming an all-encompassing, universally applicable power.